Leonardo.Ai
AI image generator with custom model training, canvas editor, and token-based generation
AI 3D model generator that turns text or images into textured, riggable 3D models in seconds, with exports for game, film, AR/VR, and 3D-printing pipelines
Meshy is an AI 3D model generator that turns text prompts or images into textured, riggable 3D models in seconds. A free plan gives 100 credits per month under a CC BY 4.0 license; Pro is $20/month for 1,000 credits and Studio is $60/month for 4,000 credits, both with API access and private assets. Best for game, AR/VR, and 3D-printing creators who need fast first-draft assets, not production-clean topology out of the box.
Meshy is an AI tool that generates 3D models from text prompts or reference images. You describe an object — or upload one or more photos — and Meshy produces a textured 3D mesh in seconds, then lets you re-texture it in styles like realistic, cartoon, or hand-painted, remesh it to a target polygon count, and automatically rig and animate characters from a library of motions. Output exports to the formats real pipelines use (FBX, GLB, OBJ, STL, 3MF, USDZ, BLEND), and plugins push directly into Blender, Unity, Unreal Engine, Godot, and Roblox Studio.
Pricing runs on a monthly credit system. The free plan gives 100 credits a month with outputs under a CC BY 4.0 license (commercial use with attribution), Pro is $20/month for 1,000 credits with private assets and API access, and Studio is $60/month for 4,000 credits with team features and higher concurrency. Credits reset each month without rolling over, and high-poly or retried generations consume more of them. The important caveat is quality: Meshy is excellent for fast first-draft assets, but the generated topology is usually not production-clean and typically needs manual retopology before rigging or shipping in a game.
Meshy is for creators and teams who need 3D assets quickly and treat AI output as a strong starting point rather than a finished deliverable. It compresses hours of blocking and texturing into seconds, then hands off to traditional tools for cleanup.
Starting price: $0 · Free tier: yes · Model: freemium
Price history tracked from June 2026
| Plan | Price | Includes |
|---|---|---|
| Free | Free | 100 credits per month · CC BY 4.0 license (commercial use with attribution) · 1 task at a time, lower queue priority · Limited monthly downloads |
| Pro | $20/mo | $20/month (about $240/year) · 1,000 credits per month · Private, customer-owned assets and API access · Up to 10 concurrent tasks, faster generation |
| Studio | $60/mo | $60/month (about $576/year) · 4,000 credits per month · Up to 20 concurrent tasks and team management · Purchasable extra credits |
| Enterprise | Custom | Customizable credit volumes · 50+ concurrent tasks · Wire-transfer billing and team management |
| Pros | Cons |
|---|---|
| Generous free tier (100 credits/month) with commercial use under CC BY 4.0 | AI-generated topology is often non-production-clean and usually needs manual retopology for animation or game use |
| Broad output-format support and direct plugins for major tools and game engines | Credits can burn fast on high-poly or retried generations, and they reset monthly with no rollover |
| End-to-end pipeline: generation, AI texturing, remesh, auto-rigging, and animation | The free tier is restrictive — one concurrent task, lower priority, limited downloads, and required attribution |
| API access for automation on paid plans | Private assets, API access, and the latest-model downloads require a paid tier |
| Affordable entry tier ($20/month) relative to traditional 3D asset costs |
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Yes. The free plan gives 100 credits per month with outputs licensed under CC BY 4.0 (commercial use allowed with attribution), but with lower queue priority, one task at a time, and limited monthly downloads.
Pro is $20 per month (about $240 per year) and includes 1,000 credits per month, private and customer-owned assets, API access, and up to 10 concurrent tasks.
Studio is $60 per month (about $576 per year) and provides 4,000 credits per month, up to 20 concurrent tasks, team management, and the ability to buy extra credits for high-volume work.
Meshy supports text-to-3D, image-to-3D, and multi-view image-to-3D, plus AI texturing, remeshing, and automatic rigging and animation as post-processing steps.
Meshy exports FBX, GLB, OBJ, STL, 3MF, USDZ, and BLEND, covering game engines, DCC tools, AR and VR, and 3D printing workflows.
No. Plan credits reset monthly and do not accumulate. You can purchase extra credit packs on the Pro and Studio plans for additional capacity.