Meshy
AI 3D model generator that turns text or images into textured, riggable 3D models in seconds, with exports for game, film, AR/VR, and 3D-printing pipelines
AI 3D model generator that turns text, images, or sketches into rigged, PBR-textured meshes for games, AR/VR, and 3D printing
Tripo is an AI 3D modeling platform that generates production-ready meshes from text, images, or sketches in seconds, with 4K PBR textures, auto-rigging, and multi-format export. It is freemium: the free tier gives 200 credits per month (about 8 models) for non-commercial use, Pro is $19.9/month (or $13.93 billed annually) for 3,000 credits and commercial rights, Max is $89.9/month for 25,000 credits, and Team is $109.9/month per seat. Best for creators who need fast 3D assets without manual modeling.
Tripo is an AI-powered 3D modeling platform that generates production-ready meshes from text prompts, images, or sketches in seconds. The output comes with 4K PBR-ready textures, optional auto-rigging with clean skeletons and skin weights, and intelligent part segmentation that splits a model into editable pieces. It exports to the formats most pipelines need — GLB, FBX, OBJ, STL, USD/USDZ, and 3MF — and offers plugins for Blender, Unity, Unreal Engine, ComfyUI, and Godot, plus a REST API for studios that want to generate assets programmatically. The target outputs are game, AR/VR, 3D-printing, animation, and product-design assets.
Tripo is freemium with credit-based pricing that rendered transparently on its official page. The free tier provides 200 credits per month — roughly 8 models — but is limited to non-commercial use with capped downloads. Pro at $19.9/month (or $13.93/month billed annually) raises that to 3,000 credits, about 120 models, and adds commercial rights, private models, top queue priority, and unlimited storage. Max at $89.9/month gives 25,000 credits with dedicated processing and 100 concurrent tasks, and Team at $109.9/month per seat gives 45,000 credits with a shared workspace and 200 concurrent tasks. Because usage is metered in credits, heavy generation and retries can move high-volume users up to the pricier tiers quickly.
Tripo is built for creators and studios that need 3D assets fast and would rather generate-then-refine than model everything by hand. Its plugin and API support make it a fit for real production pipelines, while the free tier lets hobbyists experiment within non-commercial limits.
Starting price: $19.9/mo · Free tier: yes · Model: freemium
Price history tracked from June 2026
| Plan | Price | Includes |
|---|---|---|
| Free | Free | 200 credits per month (about 8 models) · Non-commercial use only · Standard queue and 10-model storage · Limited downloads |
| Pro | $19.9/mo | $19.9/mo monthly, or $13.93/mo billed annually · 3,000 credits per month (about 120 models) · Commercial use and private models · Top queue priority, 10 concurrent tasks, unlimited storage |
| Max | $89.9/mo | $89.9/mo monthly, or $53.94/mo billed annually · 25,000 credits per month (about 1,000 models) · Dedicated processing and 100 concurrent tasks · Unlimited retries and permanent edit history |
| Team | $109.9/seat/mo | $109.9/mo per seat monthly, or $54.93/mo billed annually · 45,000 credits per month (about 1,800 models) · 200 concurrent tasks and shared workspace · Shared assets across the team |
| Pros | Cons |
|---|---|
| Generates rigged, textured, production-ready meshes from text or images in seconds | The free tier is non-commercial only and capped at about 8 models per month — commercial rights require Pro or above |
| Broad export support (GLB, FBX, OBJ, STL, USDZ, 3MF) fits most engines and printers | Credit-based usage means heavy generation and retries burn credits fast, pushing high-volume users to the costly Max or Team tiers |
| Plugins for Blender, Unity, Unreal, and Godot slot it into existing pipelines | No native desktop or mobile app — the workflow is browser plus engine plugins and API |
| Official pricing is transparent, with annual billing cutting Pro to about $13.93/month |
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Tripo has a free tier with 200 credits per month — about 8 models — but it is for non-commercial use only with limited downloads. Commercial rights and private models require the Pro plan at $19.9/month (or $13.93/month billed annually).
Tripo is freemium with credit-based plans. Free gives 200 credits/month, Pro $19.9/month gives 3,000 credits (about 120 models) plus commercial use, Max $89.9/month gives 25,000 credits, and Team $109.9/month per seat gives 45,000 credits. Annual billing lowers the effective monthly price on each tier.
Tripo exports to GLB, FBX, OBJ, STL, USD/USDZ, and 3MF, which covers most game engines, DCC tools, and 3D printers. It also offers plugins for Blender, Unity, Unreal Engine, ComfyUI, and Godot.
Yes. Tripo includes auto-rigging that generates clean skeletons with smooth skin weights, so generated characters can be ready to animate, and it supports intelligent part segmentation for editing models in pieces.
Yes. Tripo offers a REST API on its developer platform with asynchronous task submission — you submit a job, poll the task ID, and download the result — which lets studios generate 3D assets as part of an automated pipeline.
Tripo is best for quickly producing 3D assets — game props, characters, AR/VR objects, and printable models — from text, images, or sketches, without manual modeling. Commercial use starts on the Pro tier.